Andrew ([info]perspectivism) wrote,
@ 2007-08-02 16:09:00
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From Judgment To Calculation: Gaining Certainty, Ignoring "Fallacies"
If you can't solve a problem, then there is an easier problem you can solve: Find it. — George Pólya

I'm playing two new (to me) problem-solving competitions that feel extremely different: heads-up no-limit hold em*, and Chess Tactics Server*. Their distinct feels make me meditate on how we build decision rules to navigate life's complex environs.

Solving chess problems, the calculations dominate. Tactical thinking feels systematic, step-by-step "100% valid." A board's terra firma absolutism rapidly expands as I look at a problem. Conclusions snap into place in cascades. Nothing feels tentative. Except!: 1) How my attention seeks out the most fertile regions of playspace to analyze. That part, my finding where to look first, second and third as my eyes take in a new board, feels like judgment, not at all calculation. General rules can describe how I prioritize the problem-scanning, but they don't fully specify the process. [The best I've crystallized, in order: King safety for each side? What's en prise? Sense who has space/play in which theaters — pawn structures & piece arrangements. Sense for trappable pieces, especially queens & rooks, or promotable pawns. Check for dangerous long diagonals and knight scope possibilities. By this time, I either see the answer or have the first candidate moves worth calculating. (If you enjoyed that parenthetical's chessiness, then do try CTS...it's the most critical few percent of each chess game that explains 80% of victories — without any of those boring-to-non-experts parts!) ] 2) How my attention realizes that it's "done," ready to commit to my answer. There's usually a satisfying "snap" of a best move, but it's not actually certain — it rests on my not having missed any important pregnant possibilities in the final boards I've envisioned. Chess computers like Deep Blue have to use glitteringly generalities to decide they've calculated "far enough" (that nothing really exciting is about to happen in the final positions of their trees), and I surely do too.

Heads-up NLHE, on the other hand, feels way more judgment than calculation. I sense myself just scanning the situation (focusing on many factors with no clear rules for resolving the tensions among them) & letting my intuitions fight it out for a best decision. There is often no satisfying "snap" of correctness, just a least awkward move to play as a timer ticks down.

Poker is a way less solved game than chess tactics, which may wholly explain why their best reasoning processes feel so different. The more exactly & formally we've discerned & distilled what's important for a class of decisionmaking, the more calculations will trump judgments. (Once the terra firma gets built, it just wins. Unless its foundations turn out to be wrong.) I've witnessed several arcs of discerning & distilling in the poker world: most single-table tournaments & NL ring games are beatable through pure calculation now. (Cutting-edge judgments can still increase your edge in any game, but calculation is often sufficient to create some positive edge.)

George Pólya:

Mathematics is regarded as a demonstrative science. Finished mathematics presented in a finished form appears as purely demonstrative [calculative], consisting of proofs only. Yet mathematics in the making resembles any other human knowledge in the making. You have to guess a mathematical theorem before you prove it; you have to guess the idea of the proof before you carry through the details. You have to combine observations and follow analogies; you have to try and try again. If the learning of mathematics reflects to any degree the invention of mathematics, it must have a place for guessing, for plausible inference. In strict reasoning the principal thing is to distinguish a proof from a guess, a valid demonstration from an invalid attempt. In plausible reasoning the principal thing is to distinguish a guess from a guess, a more reasonable guess from a less reasonable guess. Certainly, let us learn proving, but let us also learn guessing. To be a good mathematician, or a good gambler, or good at anything, you must be a good guesser.

This makes me ponder how the classical logic courses can't apply to normal judgments, only to formalized calculations. Do you bet that teaching "logical fallacies" (as things to be avoided) actually does more to help shape our (children's) calculations or does more to confound & confuse our own fluid firsthand judgments about real-world situations?

Ilkka:
For all its glory, "logic" is virtually useless in any real-world reasoning and argumentation task. Nobody actually expresses their ideas logically, except in some rare circumstances where the discussion is about some microworld domain for which logical reasoning is possible in principle. And logic is used even less in coming up with the ideas and positions.

In this light, the weight that the first logic and argumentation textbooks give to propositional logic is absolutely hilarious. I doubt that there has ever been a single situation anywhere where someone has successfully come to a solution and argued his case to others using propositional logic, for some nontrivial real-world issue.

I was once amused to notice that the popular lists of logical fallacies are practically isomorphic with the lists of techniques of informal logic and argumentation.

Consider "Ad hominem",the most beloved of all logical fallacies. I am sorry, but I still don't consider the representatives of the multibillion dollar tobacco institute to be very credible when they claim that smoking is not harmful to health. Or "Appeal to authority". I again apologize, but for some reason I just tend to trust Richard Dawkins over a sideshow creationist preacher.

I bet it would be interesting to see someone present an argument for some nontrivial issue that is relevant to everyday life,in a way that the individual steps of the argument are made explicit and the argument does not contain any part that is structurally isomorphic with some well-known logical fallacy. I wonder if anyone could point me to an actual example. Until I see such an example, I think I stay in my opinion... or am I now committing the dreaded "Argument from ignorance"?  *

Robin Hanson:
The Fallacy Fallacy

People love to collect lists of "fallacious" argument forms, with which to club opponents. Specialists have found little support for the idea that one can tell an argument is bad just by looking at its form. *

Ben Kovitz:

Systematic, rule-based [calculation] is a tiny sliver of your full powers of cognition, and it requires non-rule-based judgment to tell when and where it applies. For example, how can you tell that your cat is hungry? By the way he's purring and walking back and forth across the keyboard even as you keep trying to push him out of the way? That's probably part of how you can tell, but really there are a trillion factors going into that judgment, most of which you can't possibly be conscious of. And even if you identified the full rule that you're applying (assuming such a thing even exists), what rule could tell you that that rule is valid in this case?

If you held back on making judgments like "my cat is hungry" until you had a complete set of rules, which themselves had been validated by other rules, all the way to perfect bedrock rules that are rationally unchallengeable, your cat would starve before you did something. Yet, your brain has astounding powers to make guesses of all sorts, based on negligible amounts of information. You're typing a wiki page, you sense this annoyance at the corner of your consciousness, and suddenly the amazing machinery of your brain puts a guess into your mind: "Hey, I'll bet Rufus is hungry." So then you place your bet and pour some food for him. The bet is not a sure thing, but nothing is.

Fully systematic rules are ways to get things that you can define in advance, in environments where every possible observation is known, along with the appropriate response, so all that's left is to make the observation and then perform the response. Such perfectly understood regions of reality are only a tiny part of what's there, though. Most of the goodies live in the Yawning Void.



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[info]candid
2007-08-02 09:38 pm UTC (link)
They should be extremely different, at the very least in the sense that chess is a game of complete information and poker is not. In fact, let's go a step further and say that poker is interesting only on account of incomplete information, whereas chess is interesting primarily (I'll guess, as I'm not a chess player) on account of having an enormous, complicated game space amenable to strategic pruning.

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[info]radtea
2007-08-02 10:30 pm UTC (link)

Chess when played against an opponent rather than as a tactical puzzle is not a game of complete information in the relevant sense. You both have the same information about the board, but you have extremely asymmetrical information about each other. This is important: when playing a difficult match against a machine Kasperov commented once about getting a feeling of an "alien intelligence" in his opponent.

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[info]perspectivism
2007-08-03 02:44 am UTC (link)

Kasparov is an amazing chess genius & politically awesome (& a great writer unless he has more helpers with that than I realize!)...but it's also fun to watch his raving paranoia in Game Over: Kasparov and the Machine (2003 documentary)...

Also, chess in practice *is* much much more about making the objectively best move (against the best possible counters you're able to envision) than about "playing the opponent." It differs hugely from poker in this way.

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good post!
[info]integreillumine
2007-10-12 02:57 pm UTC (link)
In chess, I think perhaps 'playing the opponent' may matter more for more equally matched players at lower and higher levels (perhaps not so much mid-range).

I tend to think of chess as primarily a closed system, or non-additive, while something like poker or go (or othello, one of my fav games as a kid) is more of an open system; the additive can transform your 'terra firma'. Calculating the nature and impact of the next additive is simpler in poker, though.

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[info]perspectivism
2007-08-02 11:27 pm UTC (link)

:They should be extremely different, at the very least in the sense

I disagree! I nowadays judge that such a game theory concept (as "complete information") doesn't much at all explain the distinctions I'm talking about between judgment-making versus calculating. It doesn't even matter that chess or poker are multiplayer games. Both might as well be various forms of complicated solitaire. (It's very clear CTS is that! NLHE in the relevant features is too.)

Poker opponents can be, and in practice are, thought of as predictable enough (having various tendencies). Their ranges of predictability are not central to whether we more profitably calculate or judge. As I cataloged above: most single-table tournaments & NL ring games are beatable through pure calculation now.

I claim that the central question of calculability is close to Ben's formulation: Fully systematic rules are ways to get things that you can define in advance, in environments where every possible observation is known, along with the appropriate response.

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[info]undersupervised
2007-08-05 02:26 pm UTC (link)
interesting post, been trying to figure out how to respond to it. i guess i would say that one persons calculation is another person's judgement. when i play chess (or poker) it is all judgment, because i am too ignorant to do otherwise. but you are not addressing what an idiot does, you are addressing what it takes to win at these games, and it is my observation that why (relatively simple) calculation works at NL ring games and SNGs is a) you can play tighter and otherwise avoid hard situations than you can heads-up b) opponents willing to take you on heads-up are probably better than the ones you might find playing a sng so that even if you had a bot that did well in hu situations at the end of an sng (ie, against the avg sng player), that bot might not do well against the population of players willing to take it on in a cash game.

pimping my own blog: i wrote on judgement vs. calculations/heuristics here, estimating vs. deducing here.

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[info]undersupervised
2007-08-05 03:33 pm UTC (link)
also here:

http://undersupervised.livejournal.com/28120.html

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[info]perspectivism
2007-08-17 03:43 pm UTC (link)

I would totally play your game if I didn't have to take the Notes myself! It's maddening to see the characters' speech disappear rather than autolog.

(i attempted to do something similar with saint peter's scab and failed pretty spectacularly, though it's still a cute game. if you want to play without reading that long bullshit introduction (wtf was i thinking? also, wtf is with all the sound effects? i think i was hellbent on making sure the experience was as unpleasant as possible), the goal is to identify which characters are duck owners. the characters are also either liars or truth-tellers.)

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[info]perspectivism
2007-08-17 03:40 pm UTC (link)

Effective pimping! 1) I like Gottman. Good stuff:

gottman discovered that while couples exhibit a wide range of emotions and actions within even a short period of observation, four are particularly significant: criticism, contempt, defensiveness, and stonewalling. (he has given this set of interactions the gimmicky name of the four horsemen.) and even within these four, there is one that stands out from the other three: contempt. contempt is a concerted effort to demean the other person. both sexes are capable of this.

gottman also discovered that the accuracy of a relationship assessment by the average person (ie, someone who is not an expert in counseling) can be improved to almost his own skill level simply by providing a list of the four horsemen to the assessor. no practice required.


2a) I'm half with you on thin-slicing poker decisions. It's basically best...but the edge (of my expanding skillz) usually feels not-Blinky. [edit: I see I'm basically saying the same as, in fact, often the best way to improve one's ability to thin-slice is with thick-slicing: conscientious research, analysis, and practice. ]

2b) That hgfalling post "Headsup on the button" is great, and I hadn't seen it. Thanks! My single biggest poker improvement this year has been the optimal raise-sizing (especially preflop for wide semi-steal ranges) from Chapter 21 of his & Chen's book.

3) I too much preferred MGladwell's articles to his reworked books.

4) the lessons of "sometimes there is no right answer" "sometimes a fast, close answer is better than a slow exact one" and "sometimes its more important to know what something's not than what it is" have value beyond mathematics. Yes!

5) Yep!, and the crowned self-satisfaction image warms my heart.

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[info]gustavolacerda
2007-08-11 03:30 pm UTC (link)
My work in one of my projects is now concerned with search heuristics.

An interesting idea in automated theorem-proving is called "proof planning" (Bundy). Bundy has a student whose thesis is formalizing Lakatos (Polya's student).

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